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Met Canvas Scale

HTML canvas scale() Method |

HTML canvas scale() Method

JavaScript Reference Manual

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HTML canvas scale() Method

Canvas Object Reference Manual Canvas Object

Example

Draw a rectangle, scale to 200%, then draw the rectangle again:

Your browser does not support the HTML5 canvas tag.

JavaScript:

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);

Try it Yourself Β»


Browser Support

Internet Explorer Firefox Opera Google Chrome Safari

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the scale() method.

Note: Internet Explorer 8 and earlier versions do not support the <canvas> element.


Definition and Usage

The scale() method scales the current drawing to a larger or smaller size.

Note: If you scale a drawing, all subsequent drawings will also be scaled. Positioning will also be scaled. If you scale(2,2), the drawing will be positioned twice as far from the top-left corner of the canvas.

JavaScript Syntax: context.scale(scalewidth,scaleheight);

Parameter Values

Parameter Description
scalewidth Scales the width of the current drawing (1=100%, 0.5=50%, 2=200%, and so on).
scaleheight Scales the height of the current drawing (1=100%, 0.5=50%, 2=200%, and so on).

Example

More Examples

Draw a rectangle; scale to 200%, draw the rectangle again; scale to 200%, draw the rectangle again; scale to 200%, draw the rectangle again:

Your browser does not support the HTML5 canvas tag.

JavaScript:

var c = document.getElementById("myCanvas2");
var ctx = c.getContext("2d");
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);

Try it Yourself Β»


* Canvas Object

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