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Csharp Reflection

C# Reflection Reflection refers to the ability of a program to access, detect, and modify its own state or behavior. An assembly contains modules, and modules contain types, which in turn contain members. Reflection provides objects that encapsulate assemblies, modules, and types. You can use reflection to dynamically create instances of types, bind types to existing objects, or obtain types from existing objects. Then, you can call methods on the type or access its fields and properties. ### Advantages and Disadvantages Advantages: * 1. Reflection improves the flexibility and extensibility of programs. * 2. It reduces coupling and enhances adaptability. * 3. It allows programs to create and control objects of any class without needing to hardcode the target class in advance. Disadvantages: * 1. Performance issues: Using reflection is essentially an interpretive operation, which is much slower than direct code when accessing fields and methods. Therefore, the reflection mechanism is mainly used in system frameworks that require high flexibility and extensibility; it is not recommended for ordinary programs. * 2. Using reflection can obscure the internal logic of a program; programmers prefer to see the program's logic in the source code, but reflection bypasses the source code technology, which can lead to maintenance issues. Reflection code is more complex than the corresponding direct code. Reflection has the following uses: * It allows viewing attribute information at runtime. * It allows examining various types in a collection and instantiating those types. * It allows late binding of methods and properties. * It allows creating new types at runtime and then using those types to perform certain tasks. We have already mentioned in the previous chapter that using Reflection allows you to view attribute information. The **MemberInfo** object of the **System.Reflection** class needs to be initialized to discover attributes related to a class. To do this, you can define an object of the target class as follows: ```csharp System.Reflection.MemberInfo info = typeof(MyClass); The following program demonstrates this: ## Example ```csharp using System; [AttributeUsage(AttributeTargets.All)] public class HelpAttribute :System.Attribute { public readonly string Url; public string Topic // Topic is a named parameter { get { return topic; } set { topic =value; } } public HelpAttribute(string url)// url is a positional parameter { this.Url= url; } private string topic; } [HelpAttribute("Information on the class MyClass")] class MyClass { } namespace AttributeAppl { class Program { static void Main(string[] args) { System.Reflection.MemberInfo info =typeof(MyClass); object[] attributes = info.GetCustomAttributes(true); for(int i =0; i < attributes.Length; i++) { System.Console.WriteLine(attributes); } Console.ReadKey(); } } } When the above code is compiled and executed, it will display the custom attribute attached to the class _MyClass_: HelpAttribute In this example, we will use the _DeBugInfo_ attribute created in the previous chapter and use Reflection to read the metadata in the _Rectangle_ class. ## Example ```csharp using System; using System.Reflection; namespace BugFixApplication { // A custom attribute BugFix is assigned to the class and its members [AttributeUsage(AttributeTargets.Class| AttributeTargets.Constructor| AttributeTargets.Field| AttributeTargets.Method| AttributeTargets.Property, AllowMultiple =true)] public class DeBugInfo :System.Attribute { private int bugNo; private string developer; private string lastReview; public string message; public DeBugInfo(int bg, string dev, string d) { this.bugNo= bg; this.developer= dev; this.lastReview= d; } public int BugNo { get { return bugNo; } } public string Developer { get { return developer; } } public string LastReview { get { return lastReview; } } public string Message { get { return message; } set { message =value; } } } [DeBugInfo(45, "Zara Ali", "12/8/2012", Message ="Return type mismatch")] [DeBugInfo(49, "Nuha Ali", "10/10/2012", Message ="Unused variable")] class Rectangle { // Member variables protected double length; protected double width; public Rectangle(double l, double w) { length = l; width = w; } [DeBugInfo(55, "Zara Ali", "19/10/2012", Message ="Return type mismatch")] public double GetArea() { return length * width; } [DeBugInfo(56, "Zara Ali", "19/10/2012")] public void Display() { Console.WriteLine("Length: {0}", length); Console.WriteLine("Width: {0}", width); Console.WriteLine("Area: {0}", GetArea()); } }//end class Rectangle class ExecuteRectangle { static void Main(string[] args) { Rectangle r =new Rectangle(4.5, 7.5); r.Display(); Type type =typeof(Rectangle); // Iterate through the attributes of the Rectangle class foreach(Object attributes in type.GetCustomAttributes(false)) { DeBugInfo dbi =(DeBugInfo)attributes; if(null!= dbi) { Console.WriteLine("Bug no: {0}", dbi.BugNo); Console.WriteLine("Developer: {0}", dbi.Developer); Console.WriteLine("Last Reviewed: {0}", dbi.LastReview); Console.WriteLine("Remarks: {0}", dbi.Message); } } // Iterate through method attributes foreach(MethodInfo m in type.GetMethods()) { foreach(Attribute a in m.GetCustomAttributes(true)) { DeBugInfo dbi =(DeBugInfo)a; if(null!= dbi) { Console.WriteLine("Bug no: {0}, for Method: {1}", dbi.BugNo, m.Name); Console.WriteLine("Developer: {0}", dbi.Developer); Console.WriteLine("Last Reviewed: {0}", dbi.LastReview); Console.WriteLine("Remarks: {0}", dbi.Message); } } } Console.ReadLine(); } } } When the above code is compiled and executed, it will produce the following result: Length: 4.5 Width: 7.5 Area: 33.75 Bug No: 49 Developer: Nuha Ali Last Reviewed: 10/10/2012 Remarks: Unused variable Bug No: 45 Developer: Zara Ali Last Reviewed: 12/8/2012 Remarks: Return type mismatch Bug No: 55, for Method: GetArea Developer: Zara Ali Last Reviewed: 19/10/2012 Remarks: Return type mismatch Bug No: 56, for Method: Display Developer: Zara Ali Last Reviewed: 19/10/2012 Remarks:
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